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- Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
- Path: bloom-beacon.mit.edu!hookup!yeshua.marcam.com!MathWorks.Com!europa.eng.gtefsd.com!emory!news-feed-2.peachnet.edu!concert!decwrl!adobe!mmwang
- From: mmwang@mv.us.adobe.com (Michael Wang)
- Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 1 of 2)
- Message-ID: <1994Apr14.034538.2211@adobe.com>
- Followup-To: comp.sys.ibm.pc.games.misc
- Summary: This FAQ has answers to common questions and other useful
- information that all new readers of the comp.sys.ibm.pc.games.*
- newsgroups should read before posting.
- Sender: usenet@adobe.com (USENET NEWS)
- Supersedes: <1994Mar26.021743.12038@adobe.com>
- Organization: Adobe Systems Inc., Mountain View, California, USA
- Date: Thu, 14 Apr 1994 03:45:38 GMT
- Approved: news-answers-request@mit.edu
- Expires: Sat, 30 Apr 1994 07:00:00 GMT
- Lines: 1345
- Xref: bloom-beacon.mit.edu comp.sys.ibm.pc.games.announce:443 rec.games.misc:5810 comp.answers:4903 rec.answers:4894 news.answers:18046
-
- Archive-name: PC-games-faq/part1
- Posting-frequency: two times per month
- Version: 1.18
- Last-modified: April 13, 1994
- Editor: Michael Wang (mmwang@mv.us.adobe.com)
-
-
- / \
- / \
- / \
- ===========================================================================
- +:+:+:+:+:+:+:+:+:+:+:+:+ INTERNET PC GAMES FAQ :+:+:+:+:+:+:+:+:+:+:+:+:+:
- ===========================================================================
- Guide To The Gaming World
- \ /
- \ /
- \ /
-
-
- This FAQ contains answers to questions that appear frequently in the
- comp.sys.ibm.pc.games.* (csipg.*) newsgroups. New readers of the csipg.*
- newsgroups are encouraged to read this document before posting to any of
- the groups. This FAQ not only answer frequently asked questions, but holds
- general information about PC games and Internet resources. Reading this
- document can save you from embarrassing moments and getting into annoying
- discussions.
-
- This FAQ is posted twice per month to the comp.sys.ibm.pc.games.announce,
- rec.games.misc and news.answers newsgroups. It can be retrieved by FTP from
- rtfm.mit.edu in the /pub/usenet/comp.answers/PC-games-FAQ/ directory.
-
- The questions presented in this document are not always frequently asked
- questions. Some may be questions that people don't dare to ask, to avoid
- looking stupid or to avoid flames. Other questions are just here to
- introduce some useful information. The word "guide" could be a better term
- to describe this document, but things aren't always what you want them to
- be on Internet.
-
- For answering some of the questions I used information written by other
- persons. The names are mentioned just above the texts that they wrote. I
- hope I got them all right. Some of the submitted texts have been altered
- slightly. I had to, I'm the editor.
-
- If you think there is some information missing in this document, or if you
- think something should be changed or deleted, just send me a message. You
- can email me at mmwang@mv.us.adobe.com. But please don't ask me to help you
- solve your problems. Post your questions to the newsgroups. If it appears
- you had a very frequently asked question, that should be included in this
- FAQ, I will probably notice or else be notified by others. The answer will
- then be included in the next version of the FAQ, for future readers. Enjoy!
-
- ===========================================================================
-
- CONTENTS
-
- ---------------------------------------------------------------------------
-
- Sections that have been changed since the previous version have an
- asterisk "*" by them.
-
- 1.0: USENET NEWSGROUPS
-
- 1.1: What are the comp.sys.ibm.pc.games groups for?
- 1.2: How did the comp.sys.ibm.pc.games groups come to exist?
- 1.3: What topics are commonly discussed?
- 1.4: What groups are in the comp.sys.ibm.pc.games hierarchy?
- 1.5: What are the differences between subgroups?
- * 1.6: Are there other newsgroups related to PC games?
- 1.7: What guidelines should I follow when posting?
- 1.8: What do I have to avoid when posting?
- 1.9: How do I post a spoiler?
- 1.10: How do I post to csipg.announce?
-
-
- 2.0: GENERAL INFORMATION
-
- 2.1: What does the term ... mean?
- 2.2: What does the acronym ... mean?
- 2.3: Which other FAQs about games exist?
- 2.4: Which mailing lists for game players exist?
- 2.5: Where can I find email addresses of game publishers?
- * 2.6: What is Game Bytes?
- 2.7: What is the Top 100?
-
-
- 3.0: FTP GUIDE
-
- 3.1: How do I FTP?
- 3.2: What are the most important FTP sites?
- 3.3: How can I find a game or file?
- 3.4: Where can I find shareware, freeware and public domain games?
- 3.5: Where can I find demos?
- 3.6: Where can I find solutions, hint files and cheats?
- * 3.7: Where can I find cracks, editors and updates?
- 3.8: Where can I find archivers?
- 3.9: How do I use Archie?
-
-
- 4.0: HARDWARE ISSUES
-
- 4.1: What special hardware is made for games?
- 4.2: What are the most important alternatives?
-
-
- 5.0: SOFTWARE ISSUES
-
- 5.1: Who is that company?
- 5.2: Who is that person?
- 5.3: What general problems do game players experience?
- 5.4: What does the acronym ... mean?
- 5.5: Which games have different names?
- * 5.6: Which games have multi-player abilities?
- * 5.7: Which games have additional files available for free?
- * 5.8: What are the known bugs?
- 5.9: Which games are we all waiting for?
-
- ===========================================================================
-
- 1.0: USENET NEWSGROUPS
-
- ---------------------------------------------------------------------------
-
- 1.1: What are the comp.sys.ibm.pc.games groups for?
-
- (From: Christina Warren)
- The purpose of these groups is to provide a forum for the discussion of
- games for the IBM PC and compatible machines. This is not just limited to
- MS-DOS, but extends to OS/2, Windows and anything else that can run on an
- IBM PC compatible machine.
-
- ---------------------------------------------------------------------------
-
- 1.2: How did the comp.sys.ibm.pc.games groups come to exist?
-
- (From: Christina Warren)
- The group comp.sys.ibm.pc.games (csipg for short) arose out of
- rec.games.misc. For some time, that group had been dominated by discussions
- of MS-DOS games. This proved confusing to new readers, and tended to starve
- out non MS-DOS game and non-computer game oriented traffic. Therefore a new
- group for PC games was created in May 1992 called comp.sys.ibm.pc.games.
- This group became so very popular that it was split into 7 subgroups in May
- 1993.
-
- ---------------------------------------------------------------------------
-
- 1.3: What topics are commonly discussed?
-
- Most of the discussions on the csipg groups are about current, past and
- upcoming games, problems, bugs, hints, companies, reviews, previews, demos,
- strategies, patches, solutions, FTP-sites, shareware and vaporware. This
- list is just an indication of the variety of subjects and is by no means
- comprehensive. If you don't know what some of these words are, you're
- reading the right document. Keep going.
-
- ---------------------------------------------------------------------------
-
- 1.4: What groups are in the comp.sys.ibm.pc.games hierarchy?
-
- Currently there are 7 groups available:
-
- comp.sys.ibm.pc.games.action (csipg.action for short)
- comp.sys.ibm.pc.games.adventure (csipg.adventure)
- comp.sys.ibm.pc.games.announce (csipg.announce)
- comp.sys.ibm.pc.games.flight-sim (csipg.flight-sim)
- comp.sys.ibm.pc.games.misc (csipg.misc)
- comp.sys.ibm.pc.games.rpg (csipg.rpg)
- comp.sys.ibm.pc.games.strategic (csipg.strategic)
-
- Officially, the main group (comp.sys.ibm.pc.games) doesn't exist anymore.
- It has been replaced by its seven children. Some people may still be able
- to post to it, but that's not how it should be.
-
- ---------------------------------------------------------------------------
-
- 1.5: What are the differences between subgroups?
-
- (From: Ron Dippold and Joseph Cochran)
-
- ------
-
- comp.sys.ibm.pc.games.action
-
- This unmoderated group is for the discussion of action/arcade games. Action
- and arcade games are generally fast paced games which have a simple goal,
- and usually require good hand-eye coordination.
-
- Examples: Doom
- Mortal Kombat
- X-Wing
-
- ------
-
- comp.sys.ibm.pc.games.adventure
-
- This unmoderated group is for the discussion of adventure games. Adventure
- games are generally games in which an unchanging character is presented
- with puzzles, problems and obstacles which must be solved to attain the
- game's goal. Generally, combat is not a major feature of the game, and all
- players are confronted with the same puzzles in the path to the solution.
- These games usually transport the character from place to place in discrete
- steps, using stylized art to enhance the backdrop and setting of the game,
- and present the player with unique puzzles that have unique solutions.
-
- Examples: Hand of Fate
- Judgment Rites
- King's Quest 6
-
- ------
-
- comp.sys.ibm.pc.games.announce (moderated)
-
- This moderated group is for announcements that are useful to the entire PC
- computer gaming population, including but not limited to new release
- announcements, software publisher news, bug information, reviews, Top 100
- and Game Bytes information. Follow-ups will be directed to csipg.misc or
- another appropriate subgroup at the moderator's discretion. The moderator
- is Joseph Cochran, jsciv@polaris.async.vt.edu.
-
- ------
-
- comp.sys.ibm.pc.games.flight-sim
-
- This unmoderated group is for the discussion of flight simulation games.
- Simulation games are games which simulate a real or theoretically plausible
- air vehicle (using today's current technology as its basis), and allow
- players to manipulate it as if it were real.
-
- Examples: Aces Over Europe
- Air Warrior
- Falcon 3.0
-
- ------
-
- comp.sys.ibm.pc.games.misc
-
- This unmoderated group is for the discussion of all topics that do not fall
- under another games subgroup. This group has taken the place of the old
- csipg and carries all discussions that should not be carried out in other
- games subgroups, including those about sports and puzzle games.
-
- Examples: The Incredible Machine
- Links 386 Pro
- World Circuit/Formula 1 Grand Prix
-
- ------
-
- comp.sys.ibm.pc.games.rpg
-
- This unmoderated group is for the discussion of role-playing games.
- Computer role-playing games are generally games in which a character is
- presented with puzzles, problems and obstacles which must be solved.
- Player, object, and monster characteristics are usually given in some
- numerical or other discrete form. The most common example is "Hit points"
- to indicate remaining health. Role-playing games are typically
- characterized by continuous maps instead of discrete painted backdrops and
- standardized options for attack, defense, and other forms of dealing with
- obstacles. The intent of a RPG is to set the player's adventure in a larger
- framework of an internally consistent world, as opposed to having the
- player only relate to the game world through the particular puzzles that
- are posed to him or her.
-
- Examples: Dark Sun: Shattered Lands
- Lands of Lore
- Ultima VII Part 2
-
- ------
-
- comp.sys.ibm.pc.games.strategic
-
- This unmoderated group is for the discussion of strategy games. Strategy
- games usually involve complex manipulation of game resources in many
- different ways, which directly affects the progress and outcome of the
- game. Also included within this description are wargames, which often
- involve similar strategic planning operations.
-
- Examples: Civilization
- Master of Orion
- V for Victory series
-
- ---------------------------------------------------------------------------
-
- 1.6: Are there other newsgroups related to PC games?
-
- There are many newsgroups for games, but only some of them have some
- relation with PC games:
-
- alt.cd-rom For all who have a CD-ROM drive
- alt.games.doom Doom discussions.
- alt.games.vga-planets VGA Planets is a shareware PC game
- comp.sys.amiga.games Many PC games are ported to/from the Amiga
- comp.sys.mac.games Many PC games are ported to/from the Mac
- comp.sys.ibm.pc.hardware.* You can discuss here what's inside your PC
- comp.sys.ibm.pc.misc The group for anything that concerns the PC
- comp.sys.ibm.pc.soundcard This one may be interesting for game players
- misc.legal.computing If you insist talking about piracy
- rec.arts.int-fiction This group is for designing adventure games
- rec.aviation.simulators Some PC flight-sim games are discussed here
- rec.games.corewar Corewar can be played on the PC
- rec.games.design There's much talk about the PC
- rec.games.empire Empire can be played on the PC
- rec.games.hack Hack can be played on the PC
- rec.games.int-fiction This group concerns text-based adv. games
- rec.games.moria There are some Moria variants for the PC
- rec.games.mud.* Includes discussions on running MUD clients and
- servers on PCs
- rec.games.programmer Here's a look behind the screen
-
- There are more groups in rec.games.*, which you can check out for yourself.
-
- ---------------------------------------------------------------------------
-
- 1.7: What guidelines should I follow when posting?
-
- If you follow this advice and the advice given in 1.8, you will probably
- not be flamed by anyone. You will be considered a good Usenet citizen.
-
- Use a good subject header that explains what your message is about. Mention
- the game that you're going to talk about and/or the kinds of information
- that readers can expect. For example:
-
- U7: problem with installing /* You have a big problem with
- Ultima 7 */
-
- 4SALE: 6 strategy games /* You want to get rid of 6
- games */
-
- But don't use meaningless subject headers, like:
-
- Read THIS! /* Some people will be curious,
- most people will skip it */
-
- Help me pleazzze /* Ditto */
-
- Having words like HELP:, SPOILER:, BUG:, 4SALE:, REVIEW: or any other at
- the front of the subject line (like the name of the game), is some sort of
- convention that is used by some people in the newsgroups. It can make life
- a bit easier for the readers. For most games people use acronyms to make
- the lines shorter. This has been done for Ultima 7 in the example above.
- You can find most common acronyms in section 5.4.
-
- An additional question mark or exclamation mark can make quite a
- difference. For example:
-
- UW2: walkthru
- UW2: walkthru?
- UW2: walkthru!
-
- The first subject header leaves people to wonder if you are looking for a
- walkthru (Ultima Underworld 2, in this example) or if you are providing
- one. The other two subject headers are much clearer in that respect.
-
- Always post your message to the correct newsgroup. It's very obvious but
- there are people violating this principle every day. If your message is
- about an action game, then it should be posted to csipg.action; if your
- message is about a sports game and a strategic game, then it should be
- posted to csipg.misc and csipg.strategic. In the latter case you crosspost
- the message to these two groups. This means you post one message to several
- groups at the same moment. Your message will then be stored only once, but
- can be read in both groups. Please don't post a message to all the groups,
- unless you think of yourself as a Very Important Person with Big News.
-
- Finally, if you are posting a follow-up to another message, don't quote too
- much text. Some people find it necessary to quote entire messages and then
- add a single line. This is a waste of bandwidth and a waste of the reader's
- time. Don't do it.
-
- ---------------------------------------------------------------------------
-
- 1.8: What do I have to avoid when posting?
-
- Don't ask for codes that are in the manual of the game. You will be flamed
- so intensely, your hair will catch on fire. People on the net don't like to
- discuss with others who get their games in a not so legal way. It's the
- biggest taboo you can think of. So don't get yourself involved in piracy,
- and if you do, don't let it show. In fact, try to avoid mentioning piracy
- at all. It has already been discussed much too often in the newsgroups.
- People get very tired
- of it.
-
- Don't spoil other people's fun in playing a game. Don't give away a clue
- without giving a warning in advance. You can read below, in 1.9, about how
- to use spoilers.
-
- Don't use the net for commercial activities. If you're from a company that
- wants to announce the release of a new game, that's OK. But don't fall into
- the temptation of inviting people to order it. There are flame throwers on
- the net with an unlimited amount of ammunition.
-
- ---------------------------------------------------------------------------
-
- 1.9: How do I post a spoiler?
-
- It may be necessary sometimes to give away part of a solution to a game to
- have a useful discussion. Be aware that some people may not have found this
- solution yet and don't want to read about it. They paid for the fun to find
- the solution themselves, so don't spoil it.
-
- (From: Christina Warren)
- At minimum you should include the word SPOILER in your subject line and a
- line in your message that indicates that a spoiler follows. One way to do
- this is as follows:
-
- [SPOILER ALERT]
- ^L /* control-L */
- 24 carriage returns
-
- <text of spoiler>
-
- [END SPOILER ALERT]
-
- Spoilers should definitely include a form-feed character (control-L) to
- avoid 'giving away' the secrets. Use of multiple CR's to support readers in
- window oriented environments, like the Mac, is recommended in addition to
- the control-L. Some people argue with justification that newsreaders that
- don't support control-L as a pause are broken, and some people argue that
- control-L doesn't make sense in a window environment. In any way, spoilers
- should definitely have a ^L included to follow Usenet conventions and
- support workstation readers who may have large screens.
-
- ---------------------------------------------------------------------------
-
- 1.10: How do I post to csipg.announce?
-
- The csipg.announce newsgroup is a moderated group. This means that all
- messages have to be approved by the moderator before they are posted. The
- main goal for this group is to provide information about games and their
- publishers, like reviews, release dates, addresses and other info to be
- announced to the public.
-
- The moderator is Joseph Cochran, jsciv@polaris.async.vt.edu, and if you
- have any questions about the group, he will be glad to answer them if he
- can.
-
- (From: Joseph Cochran)
- The csipg.announce group exists to provide a low-noise environment where
- information of interest to the general PC gaming population can be read
- without a lot of searching through threads. Here are some brief guides to
- help you submit. Check csipg.announce for more detailed guidelines, posted
- every other Thursday.
-
- Send submissions to csipga@polaris.async.vt.edu or post directly to the
- group (most news software will then automatically forward the message to
- the moderator).
-
- Any announcements of game releases should be either from the publisher
- directly or first hand.
-
- Game reviews are gladly accepted. Please make sure that your primary intent
- in a review is to inform the prospective buyer rather than to start a
- discussion. The moderator will work with you on getting a review posted.
-
- The following types of articles cannot be accepted: articles which ask a
- question, voice an opinion (game reviews have limited freedom with respect
- to this particular point), ask to be subscribed, or list forsale items.
- These types of articles are better served in the other csipg groups, where
- follow-ups can be made and arguments can ensue.
-
- ===========================================================================
-
- 2.0: GENERAL INFORMATION
-
- ---------------------------------------------------------------------------
-
- 2.1: What does the term ... mean?
-
- add-on
- A new release of software that should be installed with another game
- you already have, like new planes for a flight simulator or new
- missions for a strategy game.
-
- bug
- Any behavior by a program that is not intended by the developers, due
- to a design or coding error or omission. Some bugs effect gameplay,
- mostly in a negative way. Serious bugs can often be fixed by getting
- the appropriate patch by FTP or from the company itself or its BBS's.
-
- bugfix
- A bugfix is an update that fixes problems encountered in a game that
- has already been released.
-
- cheat
- A cheat is a description of how to change the gameplay of a game, so
- that playing it becomes easier or offers new possibilities. Some cheats
- are built in the code by the developers, usually for debugging
- purposes, and kept secret until some player discovers them. They are
- referred to as the "debug mode". Other cheats require that you have a
- binary file editor that can change the datafiles or code of the game.
-
- crack
- (From: Neil Ensor)
- A crack is a method for evading copy-protection on games, ranging from
- copied documentation to actual patches that change the program to skip
- or nullify the copy protection.
-
- demo
- (From: Neil Ensor)
- There are two meanings for this one:
- (1) The demo of a game is anything from a playable demonstration
- program to a simple slide-show of pictures. It exists with the intent
- of getting people to buy the real game.
- (2) A demo of the capabilities of the computer is usually a non-
- interactive show of graphics and music that highlights very impressive
- capabilities of the computer, usually pushing the boundaries of the
- hardware.
-
- dox (or docs)
- This term is short for "documents". It refers to any printed material
- that came along with the purchase of a game, including the manual and
- possibly a reference card. It can also refer to electronic versions of
- this material that are distributed illegally. They are used heavily by
- people who "have lost their manual".
-
- Dungeons & Dragons/Advanced Dungeons & Dragons (acronyms: D&D, AD&D)
- (From: Dups)
- These terms refer to games invented by Gary Gygax and others in 1973
- which involve real people playing the role of fantasy characters
- through a set of rules based on dice rolls with one person controlling
- the flow of the game (called the Dungeon Master). It was and still is
- the basis of many RPG games for computers and otherwise. Some are based
- upon D&D, others upon AD&D. Yes, these two are different.
-
- editor
- An editor is a program that allows you to change something in a game in
- any way you like. Some editors change the statistics of the characters
- in a game to make them stronger of weaker. Other editors may change the
- maps or twist the plot in another way.
-
- face-to-face (acronym: FTF)
- This refers to playing a game with someone else at the same physical
- location.
-
- fantasy role-playing game (acronym: FRPG)
- This is a role-playing game that involves fantasy, specifically the
- "Swords and Sorcery" genre, with ghosts, strange creatures, wizards,
- spells, etc.
-
- freeware
- (From: S.M.Sabri S.M.Ismail)
- Freeware programs are free copyrighted software. Sometimes the
- copyright on freeware allows the programs to be copied and modified as
- long as the new program has the same or less stringent copyright
- restrictions. Other times you're not allowed to change anything at all
- and you can just use the program for free.
-
- gouraud shading
- (From: Ken Fishkin)
- Gouraud shading, also called intensity interpolation shading or
- color interpolation shading, elminates intensity discontinuities.
- Gouraud shading extends the concept of interpolated shading
- applied to invididual polygons by interpolating polygon vertex
- illumination values that take into account the surface being
- approximated.
-
- head-to-head (acronym: H2H)
- This refers to playing a game with someone else, usually by modem.
-
- hint
- Hints are descriptions that send you in the right direction to
- solve a game or a part of a game. Some people consider them as
- spoilers, others don't. A hint should make your effort of finding
- the solution to something a bit easier, without giving away too
- much.
-
- On all FTP sites hints and solutions are stored in one directory.
- They are not handled differently. It's one of the reasons why
- people may use these terms as synonyms.
-
- nagware
- This term is used for shareware that has a message pop up much too
- often, which says that you should register the program.
-
- non-player character (acronym: NPC)
- (From: Neil Ensor)
- This is a character usually found in an RPG, which is a computer
- controlled character that your player character may interact with.
- They are sometimes called "actors". Usually the player has little
- or no control over these characters and they may come and go as
- the game progresses.
-
- patch
- A patch is a piece of code that changes the behaviour of a game.
- The patch may be a program itself that literally modifies the code
- of the game you have installed on your harddisk. It may consist of
- one or more files that replace some of the files of your game or
- they may just be added to it. A patch can also be a TSR that you
- should run before playing the game. It will then monitor the
- behaviour of the game and react to it where necessary. Patches
- usually fall in two categories: cracks and updates.
-
- player character (acronym: PC)
- This is a character that the player is supposed to control in a
- game. In adventure games there is usually only one Player
- Character. In role-playing games there may be up to 6 (or more)
- player characters.
-
- play-by-email (acronym: PBEM)
- (From: Sir Launcelot du Lac)
- This is the term used to describe the process where players play
- their turn, save the game and then send the save game to the next
- person in turn through email.
-
- play-by-mail (acronym: PBM)
- (From: Sir Launcelot du Lac)
- This is like Play-by-Email, only the save game is sent by regular
- postal mail instead.
-
- preview
- A preview is a short review, for a game that is not yet released.
-
- public domain (acronym: PD)
- (From: S.M.Sabri S.M.Ismail)
- Public domain programs are free non-copyrighted software. Anyone
- is free to copy the programs and modify them. People can also
- copyright the modified programs and even resell them as commercial
- programs. This is the reason many free programs are now
- copyrighted (freeware).
-
- rendering
- The process of creating images from models is called rendering.
-
- review
- someone who has no relation with the publisher of the game. It
- contains hardware and software specifications, a description of
- its functionality, the pro's and con's, possibly some bugs,
- usually the opinion of the author and sometimes a kind of rating
- for graphics, sound, gameplay and other characteristics.
-
- role-playing game (acronym: RPG)
- (From: Neil Ensor)
- A role-playing game is a game where the player controls one or
- more characters he/she generated and named. These characters
- progress in skill and gain new abilities over the progress of the
- game, usually by battle with enemies. This distinguishes role-
- playing games from adventure games, which only allow you to play a
- pre-generated character.
-
- rotoscoping
- This is the act of capturing performances by actors on video, and
- convert them to animation on the computer screen.
-
- saved game
- This term refers to a file which is used by a game to store
- details of the progress of the game player at the time it was
- saved. Saved games are loaded to restore gameplay and continue at
- the point where the player had stopped.
-
- shareware
- (From: Dups)
- Shareware are programs produced by companies that do not have the
- size of commercial companies such as Origin, Electronic Arts or
- Microsoft. They release their programs to the public via BBS's and
- FTP sites on a trial basis. Typically you can try these programs
- for 30 days, and if you still like them afterwards and continue to
- use them then you must register them for a fee.The registration
- makes you receive documents and (sometimes) newer or additional
- software. Shareware can be distributed free of charge but you must
- include all the files that originally came with it.
-
- shovelware
- (From: Mitch Aigner)
- CD-ROMs have over 600 Megabytes of space available for code. As a
- result, one would naturally expect that the CD-ROM version of a
- game would have spectacular graphics, sound, etc. This is
- typically not the case. Software vendors simply take the same
- exact code provided on the normal floppy-disk based version of the
- game and "shovel" it onto the CD. They then jack the price up.
- Also, this term is used for CD's that consist of a huge amount of
- small useless programs. Most of the stuff is shareware, so you
- have to pay registration fees on top of the CD price.
-
- simulation (abbreviation: SIM)
- (From: Blair Prescott)
- A computer program that attempts to mimic the essential features
- of some system in the real world, usually placing the player in a
- situation that is not normally available. Some simulations have a
- concrete goal, like military victory, while others just allow the
- player to explore the dynamics of the system. Various simulation
- games deal with vehicles like aircraft, cars, tanks and
- submarines, strategy of military forces, corporate business
- dealings and environmental systems.
-
- solution (also solve or walkthru)
- The solution to a game consists of a complete set of instructions
- on how to finish the game. Solutions usually exist for adventure
- games and RPG's. They are The Biggest Spoilers You Can Imagine.
-
- spoiler
- Any information that gives away (part of) a solution to a puzzle
- in a game or events that can be expected. You should avoid
- spoilers in your posts, unless they have been asked for or when
- they are unavoidable. If you have spoilers in a message you should
- warn the readers in advance. See 1.9.
-
- texture mapping
- (From: Ken Fishkin)
- As detail becomes finer and more intricate, explicit modelling
- with polygons or other geometric primitives becomes less
- practical. An alternative is to map an image, either digitized or
- synthesized, onto a surface, a technique pioneered by Catmull and
- refined by Blinn and Newell. This approach is known as texture
- mapping or pattern mapping. The image is called a texture map, and
- its individual elements are often called texels.
-
- update
- An update is a patch released by a game publisher to change the
- behaviour of a game they have already released. Updates usually
- fall in two categories: bugfixes and upgrades. They may also be a
- combination of the two.
-
- upgrade
- An upgrade is a newer version of a game that has already been
- released. It offers new functionality and usually enhances
- gameplay.
-
- There are differences in the definitions of patches, cracks,
- updates, bugfixes and upgrades, but many people in the newsgroups
- use them more or less as synonyms. So, when reading other people's
- posts, don't hold onto these definitions too much.
-
- vaporware
- Vaporware is any software product that is highly anticipated, that has
- already missed several deadlines and that is still not released.
-
- ---------------------------------------------------------------------------
-
- 2.2: What does the acronym ... mean?
-
- You can find acronyms of game titles in 5.4. Here's a list of acronyms for
- all other kinds of terms:
-
- AD&D Advanced Dungeons & Dragons (game type)
- AI Artificial Intelligence (game design)
- FS FlightStick (hardware)
- FSPro FlightStick Pro (hardware)
- CRPG Computer Role-Playing Game (game type)
- CGW Computer Gaming World (magazine)
- D&D Dungeons & Dragons (game type)
- EMS Expanded Memory Specification (MSDOS)
- FCS Flight Control System (hardware)
- FMV Full Motion Video (game design)
- FTF Face To Face (game design)
- FRP Fantasy Role-Playing (game type)
- GB GameBytes (magazine)
- GUS Gravis UltraSound (hardware)
- H2H Head To Head (game design)
- HMA High Memory Area (MSDOS)
- IF Interactive Fiction (game type)
- IHHD Internet Head-to-Head Daemon (game design)
- MB MIDI Blaster (hardware)
- MUD Multi-User Dungeon (game type)
- NPC Non-Player Character (game design)
- PAS Pro Audio Spectrum (hardware)
- PBEM Play By E-Mail (game design)
- PBM Play By Mail (game design)
- PC Player Character (game design)
- PD Public Domain (copyright type)
- RCS Rudder Control System (hardware)
- RPG Role-Playing Game (game type)
- SB Sound Blaster (hardware)
- SB16 Sound Blaster 16 without Advanced Signal Processor (hardware)
- SB16 ASP Sound Blaster 16 with Advanced Signal Processor (hardware)
- SBPro Sound Blaster Pro (hardware)
- Sim Simulation (game type)
- T&T Tunnels & Trolls (game type)
- TSR Terminate and Stay Resident (MSDOS)
- UMA Upper Memory Area (MSDOS)
- UMB Upper Memory Blocks (MSDOS)
- WB Wave Blaster (hardware)
- WCS Weapon Control System (hardware)
- XMS Extended Memory Specification (MSDOS)
-
- There are also many words and acronyms that are not specific to the PC game
- groups. Some of these are:
-
- Flame Anything that is meant not so nicely, directed at another
- person.
- Newbie Someone who is new to Internet or to a newsgroup in
- particular.
- BTW By The Way
- FAQ Frequently Asked Questions
- FTP File Transfer Protocol
- IMHO In My Humble (Honest) Opinion
- RTFM Read The Fucking Manual
- RTM Read The Manual
-
- You can find a lot more information about Internet jargon on:
-
- mc.lcs.mit.edu /pub/jargon/*
- nic.funet.fi /pub/gnu/*
- ftp.denet.dk /pub/doc/jargon/*
-
- ---------------------------------------------------------------------------
-
- 2.3: Which other FAQs about games exist?
-
- Apart from this main FAQ for PC games, some other FAQs exist. Some are for
- one game specifically, some are for other newsgroups that are in some way
- related to PC games. Check out the FTP site first. If the FAQ is not there,
- or no FTP site is mentioned, try mailing the author or have a look in the
- newsgroup.
-
- Title: Adventure Game Authoring Systems
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/rec.answers/games/adventure-systems
- Maintainer: Nathan Torkington <Nathan.Torkington@vuw.ac.nz>
- Newsgroup: rec.arts.int-fiction
-
- Title: Adventure Game History
- FTP site: ftp.gmd.de
- Location: /if-archive/rec.games.int-fiction/adventure-game-hist.
- Maintainer: Hans Persson <unicorn@lysator.liu.se>
- Newsgroup: rec.games.int-fiction
-
- Title: Air Warrior FAQ
- Maintainer: Gary Cooper <GRCooper@aol.com>
- Newsgroup: comp.sys.ibm.pc.games.flight-sim
-
- Title: alt.cd-rom FAQ
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/alt.answers/cdrom-faq
- Maintainer: rab@cdrom.com
- Newsgroup: alt.cd-rom
-
- Title: Australian Air Warrior FAQ
- Maintainer: Adam Eberbach <adam@arcadia.cs.rmit.EDU.AU>
- Newsgroup: comp.sys.ibm.pc.games.flight-sim
-
- Title: Civilization FAQ
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/romulus/hints/civ.faq
- Maintainer: Dave Stanworth <djh@wcl.bham.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.strategic
- Subject: When requesting by mail, the subject must contain
- "Civ FAQ please"
-
- Title: Civilization 2 proposals
- Maintainer: <buckel_j@oldham.gpsemi.com>
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Commander Keen FAQ
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/games/romulus/hints/keenfaq.zip
- Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: comp.sys.ibm.pc.soundcard FAQ
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/comp.answers/PCsoundcards/generic-faq
- Maintainer: Joel Plutchak <plutchak@porter.geo.brown.edu>
- Newsgroup: comp.sys.ibm.pc.soundcard
-
- Title: The "Official" DOOM FAQ
- Maintainer: Hank Leukart <ap641@cleveland.Freenet.Edu>
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/games/id/homebrew/doom/doom??.faq
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Dune 2 FAQ & Strategy Guide
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/games/romulus/hints/dune2_??.lzh
- Maintainer: Simon <sepollit@cs.adelaide.edu.au>
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Forgotten Realms Unlimited Adventures FAQ
- Maintainer: John Kochmar <kochmar@sei.cmu.edu>
- Newsgroup: comp.sys.ibm.pc.games.rpg
-
- Title: Frontier (Elite 2) Guide
- Maintainer: M.J. Welford <c2mjw@dmu.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Gravis Ultrasound FAQ
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/comp.answers/PCsoundcards/generic-faq
- Maintainer: Matthew E. Bernold <meb117@psuvm.psu.edu>
- Newsgroup: comp.sys.ibm.pc.soundcard
-
- Title: Lemmings FAQ
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/games/romulus/hints/lemfaq.zip
- Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc
-
- Title: Master of Orion FAQ and Strategy Guide
- Maintainer: Dave Chaloux <chaloux@mandolin.mitre.org> (Dave Chaloux)
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Multi-player Civilization FAQ
- Maintainer: Bilbo Baggins <ws523669@longs.lance.colostate.edu>
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Pro Audio Spectrum FAQ
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/proaudio
-
- Title: rec.aviation.simulators FAQ
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/rec.answers/aviation/flight-simulators
- Maintainer: John Mechalas <mechalas@gn.ecn.purdue.edu>
- Newsgroup: rec.aviation.simulators
-
- Title: rec.games.corewar FAQ (Core Wars)
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/news.answers/games/corewar-faq
- Maintainer: Stefan Strack <stst@vuse.vanderbilt.edu>
- Newsgroup: rec.games.corewar
-
- Title: rec.games.design FAQ
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/rec.answers/games/design-FAQ
- Maintainer: Travis S. Casey <casey@cs.fsu.edu>
- Newsgroup: rec.games.design
-
- Title: rec.games.hack FAQ (Nethack)
- FTP site: rtfm.mit.edu
- Location: /pub/usenet/rec.answers/nethack-faq
- Maintainer: Yu Cao <yucao@cco.caltech.edu>
- Newsgroup: rec.games.hack
-
- Title: rec.games.int-fiction FAQ
- FTP site: ftp.gmd.de
- Location: /if-archive/rec.games.int-fiction/FAQ
- Maintainer: ????
- Newsgroup: rec.games.int-fiction
-
- Title: VGA Planets FAQ
- Maintainer: Gary Grothman <grothmag@vax.cs.hscsyr.edu>
- Newsgroup: alt.games.vga-planets
-
- Title: Wizardry 7 FAQ
- Maintainer: <jim@thinkage.on.ca>
- Newsgroup: comp.sys.ibm.pc.games.rpg
-
- Title: Wolfenstein-3D / Spear of Destiny FAQ
- FTP site: ftp.uwp.edu
- Location: /pub/msdos/games/id/home-brew/wolf3d/w3d_???.faq.Z
- Maintainer: Stanley Stasiak <stasiak@tartarus.uwa.edu.au>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Internet Guide to X-Wing Strategy
- FTP site: wpi.wpi.edu
- Location: starwars/X-Wing/X-WingGuide?
- Maintainer: Nick Vargish <vargish@sura.net>
- Newsgroup: comp.sys.ibm.pc.games.action,
- comp.sys.ibm.pc.games.flight-sim
-
- ---------------------------------------------------------------------------
-
- 2.4: Which mailing lists for game players exist?
-
- If you want to subscribe to a mailing list, you have to send a message to a
- certain address, with a certain subject header and a certain line in the
- message body.
-
- Name: Air Warrior (666th-etal@cactus.org)
- Subscribe: listserv@cactus.org
-
- Name: Bitnet Games-l
- Subscribe: listserv@utarlvm1.uta.edu
- Body: SUBSCRIBE GAMES-L <your full name>
-
- Name: Falcon 3.0
- Subscribe: major-domo@onion.rain.com
- Body: subscribe falcon3
- Info: <jeff@onion.rain.com>
-
- Name: Forgotten Realms Unlimited Adventures
- Subscribe: frua-dev-request@andrew.cmu.edu
-
- Name: Harpoon
- Subscribe: cz-request@stsci.edu
-
- Name: Hi-Tech Simulators
- Subscribe: major-domo@onion.rain.com
- Body: subscribe hitech-sim
- Info: jeff@onion.rain.com.
-
- Name: Internet Head-To-Head (ihhd@cactus.org)
- Subscribe: listserv@cactus.org
-
- Name: MUDs
- Subscribe: jwisdom@gnu.ai.mit.edu
- Subject: mud list
-
- Name: PC Sports Simulations (pcsports@gsucupr.gsu.edu)
- Subscribe: listserv@gsucupr.gsu.edu
- Body: SUB PCSPORTS <name>
-
- Name: World Circuit/Formula 1 Grand Prix
- Subscribe: wcf1gp-request@divsun.unige.ch
- Subject: subscribe <your address>
- Body: <your name>
- This list is now inactive. Afzal <afzal@divsun.unige.ch> is
- looking for a new home for this list. People interested can
- mail him.
-
- ---------------------------------------------------------------------------
-
- 2.5: Where can I find email addresses of game publishers?
-
- Here are some addresses from game publishers and developers, or people
- working for them. The list is not comprehensive and not all the addresses
- have been checked:
-
- Access Linkspro_1@aol.com
-
- Accolade 76004.2132@compuserve.com
-
- Apogee apogee@delphi.com
- joe.siegler@crs.com
-
- DC Software 72557.336@compuserve.com
-
- Digital Integration digint@cix.compulink.co.uk
-
- Dragon's Eye Productions cat@wixer.bga.com
-
- Electronic Arts 76004.237@compuserve.com
- ea@cix.compulink.co.uk
-
- Epic MegaGames 70451.633@compuserve.com
- EpicGames@aol.com
- GlenEpic@delphi.com
-
- Id romero@idsoftware.com
- jay@idsoftware.com
- help@idsoftware.com
-
- Impressions 71333.463@Compuserve.com
-
- Intergalactic 76356.2172@compuserve.com
-
- Interplay 76702.1342@compuserve.com
- interpla@orion.oac.uci.edu
-
- LucasArts 75300.454@compuserve.com
- LucasArts@aol.com
-
- Maxis 71435.276@compuserve.com
- 71333.1470@compuserve.com
- Maxis@aol.com
- zoinks@netcom.com
-
- Merit 76711.2470@Compuserve.com
-
- Microprose 76004.2223@compuserve.com
- MicroProse@aol.com
-
- New World shannon@inter.com
- order@inter.com
-
- Omnitrend 70300.245@compuserve.com
-
- Origin 76004.2612@compuserve.com
- OSI@aol.com
- Origin_CS@aol.com
- origin@world.std.com
-
- Ozark 76326.403@compuserve.com
-
- Papyrus papyrus@world.std.com
-
- QQP 75300.3233@compuserve.com
-
- Sierra 76004.2143@compuserve.com
- Sierras@aol.com
- SierDan@aol.com
-
- ShadowSoft 76056.1537@compuserve.com
-
- Sir-Tech 76711.33@compuserve.com
-
- SSG 72040.340@compuserve.com
-
- Spectrum Holobyte S_Holobyte@aol.com
-
- SSI 76711.250@compuserve.com
- StratSim@aol.com
-
- Three-Sixty 76711.240@compuserve.com
- threesixty@aol.com
-
- Wizard 71764.3137@compuserve.com
- WizardScot@aol.com
- Fitzgerald@delphi.com
-
- Sir Launcelot du Lac (swkgohw@leonis.nus.sg) is the keeper of the address
- lists for software and hardware companies. These lists hold email
- addresses, ftp sites, BBS's, telephone numbers etc. You can find the most
- up-to-date lists in csipg.announce. You can also contact Gary Cooper
- (cooper@grebyn.com). He has an up-to-date list of email addresses only.
-
- ---------------------------------------------------------------------------
-
- 2.6: What is Game Bytes?
-
- Game Bytes is a free electronic magazine. It has reviews, interviews,
- reports and actual screen shots from games. You can find it at the
- following sites:
-
- ftp.uml.edu /msdos/Games/Game_Bytes/*
- wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/Game_Bytes/*
- nic.funet.fi /pub/msdos/games/gamebyte/*
-
- The editors are Ross Erickson (rwericks@ingr.com) and Daniel Starr
- (starr-daniel@yale.edu).
-
- ---------------------------------------------------------------------------
-
- 2.7: What is the Top 100?
-
- The Net PC Games Top 100 is a ranking of PC games published weekly in
- csipg.announce. It is compiled using votes from game players on the
- Internet. If you want to join, you can simply send a message to Jurgen
- Appelo (jojo@hacktic.nl). You will receive a document that explains how to
- vote and how the system works.
-
- The editions of the Top 100 sometimes include a small list for each of the
- different game categories.
-
- ===========================================================================
-
- 3.0: FTP GUIDE
-
- ---------------------------------------------------------------------------
-
- 3.1: How do I FTP?
-
- This is the Very Very Very Short FTP Walkthru:
-
- From your system prompt type "ftp <host-name>", where <host-name> is the
- name of the host machine that you are trying to get to. When you connect to
- the host, you will have to enter a login and probably a password. Type
- "anonymous" as the login name and your full email address as the password
- (e.g. "xxx@yyy.zzz"). After you have successfully logged on, you can use
- "cd <directory>" to get where you want in the directory tree. Use "ls" to
- list the files. Once you are in the correct directory and know what files
- you want, you can use "get <filename>" to download single files to your own
- system. You can use "mget <filenames>" to copy multiple files. If the files
- you are copying are not ASCII text files, you have to set the transfer mode
- to binary first. You can do this by typing "binary". To switch back to
- ASCII text mode type "ascii". Stop the FTP session by typing "quit".
-
- Try this as an example:
-
- > ftp nic.funet.fi /* connect to the site; a message follows */
- > anonymous /* type this when it asks for your name */
- > <your email address> /* type your address as the password */
- > cd pub/msdos/Info /* go to the directory you want to be */
- > get ftp.man /* get the file */
- > quit /* stop this mysterious thing */
-
- You now have downloaded the Beginner's Guide To FTP written by Brian
- O'Neill. Read it.
-
- You can also get the How To FTP Guide. Use the example above, only with
- this ftp site, directory and filename:
-
- typhoon.berkeley.edu /pub/Library/Network/how.to.ftp.guide
-
- ---------------------------------------------------------------------------
-
- 3.2: What are the most important FTP sites?
-
- For game players, these are the most important sites. They are mentioned
- throughout this FAQ. If your system doen't recognize the name of the site,
- try its IP number mentioned here.
-
- ftp.denet.dk (129.142.6.74)
- ftp.gmd.de (129.26.8.90)
- ftp.uml.edu (129.63.17.1)
- ftp.uwp.edu (131.210.1.4)
- garbo.uwasa.fi (128.214.87.1)
- mc.lcs.mit.edu (18.111.0.179)
- msdos.archive.umich.edu (141.211.164.153)
- nic.funet.fi (128.214.6.100)
- oak.oakland.edu (141.210.10.117) Simtel mirror
- risc.ua.edu (130.160.4.7)
- rtfm.mit.edu (18.70.0.209)
- wpi.wpi.edu (130.215.24.1)
- wuarchive.wustl.edu (128.252.135.4)
-
- The numbers next to the names are IP addresses. If "ftp <site-name>"
- doesn't seem to work, try "ftp <IP number>" instead. You can find a list of
- many ftp sites (not only for games) at:
-
- ftp.uwp.edu /pub/ftp.list/ftp.list/sites
-
- ---------------------------------------------------------------------------
-
- 3.3: How can I find a game or file?
-
- There is a description of how to find sources on FTP sites around the
- world. It includes a description of how to contact Archie, the worldwide
- database for file locations. It is posted regularly to news.answers and you
- can find it at:
-
- rtfm.mit.edu /pub/usenet/news.answers/finding-sources
-
- ---------------------------------------------------------------------------
-
- 3.4: Where can I find shareware, freeware and public domain games?
-
- You can try the following FTP sites. There may be more directories and
- other sites available, but this should at least get you in the right
- direction.
-
- ftp.uml.edu /msdos/Games/Misc/*
- /msdos/Games/Apogee/*
- /msdos/Games/Epic/*
- /msdos/Games/TextAd/*
- /msdos/Games/Cards/*
- /msdos/Games/Sports/*
- /msdos/Games/Windows/*
-
- ftp.gmd.de /if-archive/*
-
- ftp.uwp.edu /pub/msdos/games/id/*
-
- msdos.archive.umich.edu /msdos/games/*
-
- nic.funet.fi /pub/msdos/games/adventure/*
- /pub/msdos/games/apogee/*
- /pub/msdos/games/arcade/*
- /pub/msdos/games/board/*
- /pub/msdos/games/card/*
- /pub/msdos/games/epic/*
- /pub/msdos/games/puzzle/*
- /pub/msdos/games/strategy/*
-
- wuarchive.wustl.edu /pub/msdos_uploads/games/*
- /pub/msdos_uploads/windows/*
-
- ---------------------------------------------------------------------------
-
- 3.5: Where can I find demos?
-
- These sites carry gamedemos. You can check them when you're planning to buy
- a new game:
-
- ftp.uml.edu /msdos/Games/Demos/*
-
- ftp.uwp.edu /pub/msdos/demos/demos/*
-
- wuarchive.wustl.edu /pub/msdos_uploads/game_demos/*
-
- nic.funet.fi /pub/msdos/games/gamedemos/*
-
- ---------------------------------------------------------------------------
-
- 3.6: Where can I find solutions, hint files and cheats?
-
- Everyone has been stuck in a game once. These sites can get you out of it:
-
- ftp.gmd.de /if-archive/solutions/*
-
- ftp.uwp.edu /pub/msdos/asa/*
- /pub/msdos/romulus/cheats/*
- /pub/msdos/romulus/hints/*
-
- wuarchive.wustl.edu /pub/msdos_uploads/game_solutions/*
-
- nic.funet.fi /pub/msdos/games/solutions/*
-
- risc.ua.edu /pub/games/solutions/*
- /pub/games/solutions/cheat.several/*
-
- ---------------------------------------------------------------------------
-
- 3.7: Where can I find cracks, editors and updates?
-
- You can find all sorts of small additional programs for big commercial
- games on these sites:
-
- ftp.uml.edu /msdos/Games/Editors/*
- /msdos/Games/Patches/*
-
- ftp.uwp.edu /pub/msdos/asa/*
- /pub/msdos/romulus/cracks/*
- /pub/msdos/romulus/misc/*
-
- wuarchive.wustl.edu /pub/msdos_uploads/games/*
- /pub/msdos_uploads/upgrades/games/*
-
- nic.funet.fi /pub/msdos/games/editors/*
- /pub/msdos/games/patches/*
-
- irz.inf-tu-dresden.de /pub/incoming/ms-dos/games/patches
- /pub/ms-dos/games/patches
-
- Matthias Rauhut maintains The Patches List which details what patches are
- available at many of the above sites. The list is posted to
- c.s.i.p.g.announce on a regular basis.
-
- Remember that cracks uploaded to these FTP sites only exist for people who
- have legal copies of their games. Do not use these cracks for piracy.
-
- ---------------------------------------------------------------------------
-
- 3.8: Where can I find archivers?
-
- Most files on FTP sites are packed (archived). You have to have the correct
- archiver to be able to unpack a them. Here's where to find them:
-
- ftp.uml.edu /msdos/Archivers/*
- ftp.uwp.edu /pub/msdos/arcers/*
- nic.funet.fi /pub/msdos/packing/*
- msdos.archive.umich.edu /msdos/compression/*
-
- ---------------------------------------------------------------------------
-
- 3.9: How do I use Archie?
-
- Archie is a database of anonymous FTP sites and their contents. It can help
- you find games, solutions, patches and other files available somewhere in
- the world. Below are some machines that are currently running the archie
- service:
-
- archie.ans.net (147.225.1.2)
- archie.au (139.130.4.6)
- archie.doc.ic.ac.uk (146.169.11.3)
- archie.funet.fi (128.214.109.110)
- archie.mcgill.ca (132.206.2.3)
- archie.ncu.edu.tw (140.115.19.24)
- archie.rutgers.edu (128.6.18.15)
- archie.sura.net (128.167.254.194)
- archie.unl.edu (129.93.1.14)
- archie.wide.ad.jp (133.4.3.6)
- cs.huji.ac.il (132.65.6.5)
-
- You can access archie at most of these machines in different ways. You can
- telnet or rlogin to the machine with username "archie" and no password. Or
- you can send mail to archie@<machine>. Send a message with "help" in the
- body to find out more about the machine and its service. More information
- about this can be found in:
-
- rtfm.mit.edu /pub/usenet/news.answers/finding-sources
-
- ===========================================================================
- End of part 1. If you do not own part 2 of this FAQ, you can download it by
- FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq
- directory.
- --
- Michael Wang
- mmwang@mv.us.adobe.com
-